SHADERS//Materials
Below you'll a few of the shaders I've worked on recently that proved useful in development. I generally try to make them as robust & multi-purpose as I can in order to somewhat future proof them over the course of the project.
*These will be all node based shaders, while I do know how to some extent write in CG & HLSL since these were simpler shaders it was less time to get them up & running using the node based editor
*These will be all node based shaders, while I do know how to some extent write in CG & HLSL since these were simpler shaders it was less time to get them up & running using the node based editor