About I'm an environment & 2D artist from Los Angels,CA who is committed to bringing not just environments but worlds to life through the use of my skills. My goals while working are to leverage all I have at my disposal in order to create something my team can be proud of. I'm also proficient in color-theory, lighting & digital painting. Software - Photoshop - Maya - 3DS Max - Zbrush - - Xnormal - Substance - Unreal Engine 4 - Unity3D -
Experience Freelance Contractor (2017 - 2019) Title: Technical Artist I've worked with several clients during this time period, providing a range of work from coding(game interactions & various system bug fixes), to environment art & technical art(fx, art tools, shader development) on emerging new IP's in standard, AR & VR games while working remotely. Nomi Transmedia (2016 - 2017) Title: 3D Artist Chiefly I handled much of the art(Environment & Character) for in-development games while at Nomi, also improving some works that went through the pipeline whether that be adding real time FX, texture updates or topology changes/fixes.Additionally among other tasks I helped to develop the art pipeline for in game assets & assisted in the development of several integral shaders for games(many within a node based shader editor & a few written in CG), also giving required specs to outsourced shader programmers for things that couldn't be done in-house. Having in-depth knowledge of the engine we were using(Unity & Unreal) I was also instrumental in conceiving best practice methods for implementing several features running in the games or experiences.
Inhance Digital Co(2016) Title: 3d Generalist Retopo of CAD models for real time(Proprietary Engine) , Revised work to match client changes, Created 3D environments, Worked with proprietary engines
InVR(2015 - 2016) Title: Environment Art/Technical Artist Handling Interaction(Lighting,minor code, handling of VR hardware) between scenes & Unity Creating Demo Scenes for Showcase Finalizing Art within engine to fit needs Working with Programmers to ensure we were within Limitations for our VR Platform
Tiny Castle(2015) Title: Art Intern Retopo of high res models Transferring of details from high res to low Correcting/Texture Changes Minor UI tweaks Education Art Institute of California – Los Angeles Bachelor's 2900 31st Street, Santa Monica, CA 90405